It’s Saturday morning, and I am sitting here in front of my Mac wondering what to do…. I want to do some recording but my friend is still asleep in the spare room, don’t want to wake her up… even though it is 11:30!
I have heaps of notes to deal with surrounding Apalmia – writings that need typing up and editing, documentation on alphabets, number systems, the tetraic tradition… I even have some concepts for martial arts and warriors (good grief!)
I think the first item on the agenda though is a map – I need to start planning the geography of Apalmia to set stories in, and come up with a few extra creatures to populate the world with (I already have a soaring tiger like thing, and an aquatic dragon-fish… it’s a start)
I particularyly want to define the sort of magic and sorcery in use in this world. I saw Miyazaki’s rendition of Tales from Earthsea and the mage there said somthing along the lines of “the world is in a perfect yet delicate balance, and casting a spell upsets this balance; hence a spell must only be cast when in the most dire need”. It’s a very interesting concept, even one which I would love to incorporate, but it won’t suit for what I plan on the lines of magic. I’d rather give the mages other reasons to not reveal themselves.
In Zelda, magical effects can be produced when Link (the protagonist) plays a certain melody on his ocarina, changing the weather, or moods of people, or even teleporting. In RahXephon however, it can suffice that the Instrumentalist sing a single note to unleash destruction on a massive scale… I am also imagining on top of that arts of summoning animals, spirits and armies. War will be ever so melodious….
Ah la la, here I am talking about all these things I wish to incorporate…. It would be about time I start writing the stories themselves!